Three in One
Trap Normal

Three in One

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During your opponent's End Phase, if your opponent has more total cards in their hand and field than you have in your hand and field: Special Summon 3 Normal Monsters from your GY. You can banish this card from your GY, then target 3 Monster Cards you control with different original names; Set 1 Spell/Trap from your hand or Deck that mentions the original names of all 3 targets.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
49± 8/ 100
Power Score
Intrinsic 47
Deck 50

Three in One — Power Evaluation

Final Score: 49 ± 8 · Confidence: Medium

  • Intrinsic: 47 · Deck: 50 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Searcher/Tutor

Why it scores here

Three in One is a graveyard-only trap: its value comes from recurring three Normal Monsters from the GY and setting one Spell/Trap from hand or Deck, which is real card advantage when its conditions are met. The score is held back by the narrow activation window, the opponent End Phase card-count condition, and the need for three Normal Monsters with different original names, and by the complete absence of combo or guide evidence. Its 60-deck presence and 1.72 average copies confirm it is a practical, portable staple, but that frequency is not used to inflate the score (guardrail 3). It has no interaction at all, so high ATK-free text value is the only thing it contributes beyond recursion.

Axis scores

Axis Score Evidence
Accessibility 30 A GY-only trap that cannot be used from hand, and no searcher or route evidence exists in the sample; deck presence in 58 of 60 main decks confirms the card is live in practice, but not hand-reliable (verified text, observed deck stat, inferred route).
Combo & Conversion 45 The text can summon three bodies in one activation, but with no recorded combo boards the conversion is text-only and conditional on the End Phase count check and three Normal Monsters (inferred).
Resource Economy 60 Banishing itself from the GY returns three monsters and sets one more card from Deck, a net gain of several cards when the opponent condition holds (verified text, inferred advantage).
Effect & Interaction 10 No negation, removal, or hand-trap reach in the text, so the card provides no opponent interaction (verified text).
Material Utility 25 Summoned monsters are Normal Monsters, which offer little material value; the card itself is not a material body (inferred from text).
Resilience & Flexibility 45 The GY trigger is hard for the opponent to remove and the Set effect adds redundancy, but it is one-shot and needs three monsters in the GY (inferred from text, observed deck stat).
Deck-Building Efficiency 55 A single slot with no garnet or lock, though the Normal Monster and different-original-name requirements restrict the deck build (inferred from text, observed copy distribution).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Searcher/Tutor. Intrinsic ≈ 47, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recurs three monsters from the GY when the End Phase condition is met
  • Set effect pulls a named Spell/Trap from Deck, adding redundancy
  • Live in 58 of 60 sampled main decks at an average of 1.72 copies

Weaknesses

  • Only usable from the GY, with no route from hand
  • Requires the opponent to hold more hand plus field cards than you at End Phase
  • Needs three Normal Monsters in the GY with different original names
  • Zero interaction value

Counters / choke points

  • An opponent who keeps equal or fewer hand and field cards never enables the trigger (inferred from text)
  • Graveyard-disruption effects that remove the card or the Normal Monsters (inferred from text)

Best use

Graveyard recursion for three bodies, plus a deck-to-field Set of a named Spell/Trap. Decks: Dogmatika, Ojama, Armed Dragon, ABC. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: GY-activated Special Summon of 3 Normal Monsters during the opponent's End Phase when the opponent holds more hand plus field cards; Card text: banish from GY, target 3 monsters with different original names, Set 1 Spell/Trap from hand or Deck; Sampled decks: 60 total, 58 running it main, average 1.72 copies, 18 distinct archetypes
  • Observed: Dogmatika in 19 of 60 decks (31.7%); Top partners appear in 31.7% to 60% of decks, including Black Luster Soldier at 60%
  • Inferred: Activation is conditional and only reliable when the player is behind on cards at End Phase; Practical conversion depends on the deck holding three Normal Monsters in the GY; Set effect acts as a deck-to-field redundancy rather than a search
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion inferred from the deck sample only no rulings for ordering between the End Phase trigger and the GY banish cost no data on how many Normal Monsters the sampled decks actually carry











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